Papers
Preserving the margins: Supporting creativity and resistance on digital participatory platforms. Proceedings Of The Acm: Human-Computer Interaction, 1(CSCW). https://doi.org/10.1145/3134718
. (2017). 
Recruiting messages matter: Message strategies to attract citizen scientists. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026335
. (2017). 
Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring. In ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW). https://doi.org/10.1145/2818052.2869129
. (2016). 
“Guess what! You’re the first to see this event”: Increasing Contribution to Online Production Communities. In ACM Group. https://doi.org/10.1145/2957276.2957284
. (2016). The Hermeneutics of Trace Data: Building an Apparatus. In IFIP Working Group 8.2 Working Conference.
. (2016). 
Which Way Did They Go? Newcomer Movement through the Zooniverse. In 19th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW). https://doi.org/10.1145/2818048.2835197
. (2016). 
Being Present in Online Communities: Learning in Citizen Science. In 7th International Conference on Communities and Technologies. https://doi.org/10.1145/2768545.2768555
. (2015). 
Motivations for sustained participation in crowdsourcing: The role of talk in a citizen science case study. In Proceedings of the Forty-eighth Hawai'i International Conference on System Sciences (HICSS-48).
. (2015). 
. (2015).
Surveying the citizen science landscape.pdf (50.22 KB)

Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). 
Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. In 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014). https://doi.org/10.1145/2531602.2531721
. (2014). 
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Learning at the Seafloor, Looking at the Sky: The Relationship Between Individual Tasks and Collaborative Engagement in Two Citizen Science Projects. In Computer Supported Collaborative Learning. Presented at the Computer Supported Collaborative Learning .
. (2013). 

Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
. (2013). 
Amazon Mechanical Turk: A research tool for organizations and information systems scholars ( ). In IFIP Working Group 8.2 Conference: Shaping the Future of ICT Research: Methods and Approaches (pp. 210-221). https://doi.org/10.1007/978-3-642-35141-9
. (2012). 
Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). 
The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
. (2012). Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
. (2012). 
Poster: Socially intelligent computing to support citizen science. Syracuse, NY: Syracuse University School of Information Studies.
. (2012). 
Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). 
. (2011).
system_assemblage.pdf (89.24 KB)

Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). 
Describing public participation in scientific research. Syracuse University School of Information Studies.
. (2011). 
Design for Citizen Science Workshop Report. Syracuse, NY: Syracuse University School of Information Studies.
. (2011). 
eBirding: Technology Adoption and the Transformation of Leisure into Science. In iConference 2011.
. (2011). 