Papers
Blending machine and human learning processes. In Hawai'i International Conference on System Sciences. https://doi.org/10.24251/HICSS.2017.009
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gravity Spy: Humans, machines and the future of citizen science. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026329
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003. https://doi.org/10.1088/1361-6382/aa5cea
. (2017). Levels of trace data for social and behavioural science research. In , Big Data Factories: Collaborative Approaches. https://doi.org/10.1007/978-3-319-59186-5_4
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Preserving the margins: Supporting creativity and resistance on digital participatory platforms. Proceedings Of The Acm: Human-Computer Interaction, 1(CSCW). https://doi.org/10.1145/3134718
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Recruiting messages matter: Message strategies to attract citizen scientists. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026335
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring. In ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW). https://doi.org/10.1145/2818052.2869129
. (2016). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“Guess what! You’re the first to see this event”: Increasing Contribution to Online Production Communities. In ACM Group. https://doi.org/10.1145/2957276.2957284
. (2016). The Hermeneutics of Trace Data: Building an Apparatus. In IFIP Working Group 8.2 Working Conference.
. (2016). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Which Way Did They Go? Newcomer Movement through the Zooniverse. In 19th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW). https://doi.org/10.1145/2818048.2835197
. (2016). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Being Present in Online Communities: Learning in Citizen Science. In 7th International Conference on Communities and Technologies. https://doi.org/10.1145/2768545.2768555
. (2015). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Motivations for sustained participation in crowdsourcing: The role of talk in a citizen science case study. In Proceedings of the Forty-eighth Hawai'i International Conference on System Sciences (HICSS-48).
. (2015). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2015).
Surveying the citizen science landscape.pdf (50.22 KB)
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Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. In 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014). https://doi.org/10.1145/2531602.2531721
. (2014). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Learning at the Seafloor, Looking at the Sky: The Relationship Between Individual Tasks and Collaborative Engagement in Two Citizen Science Projects. In Computer Supported Collaborative Learning. Presented at the Computer Supported Collaborative Learning .
. (2013). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
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Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
. (2013). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Amazon Mechanical Turk: A research tool for organizations and information systems scholars ( ). In IFIP Working Group 8.2 Conference: Shaping the Future of ICT Research: Methods and Approaches (pp. 210-221). https://doi.org/10.1007/978-3-642-35141-9
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
. (2012). Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Poster: Socially intelligent computing to support citizen science. Syracuse, NY: Syracuse University School of Information Studies.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)