Papers
Describing public participation in scientific research. Syracuse University School of Information Studies.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2011).
system_assemblage.pdf (89.24 KB)
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Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Poster: Socially intelligent computing to support citizen science. Syracuse, NY: Syracuse University School of Information Studies.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2020).
Novelty_Motivator_2020.pdf (1.15 MB)
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. (2011).
designing citizen science games.pdf (1 MB)
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Crowdsourcing Science: Organizing Virtual Participation in Knowledge Production. Syracuse, NY: Syracuse University.
. (2010). Occasional Groups in Crowdsourcing Platforms. In School of Information Studies. Syracuse University, Syracuse, NY, USA.
. (2021). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Characterizing Novelty as a Motivator in Online Citizen Science (Syracuse University). In School of Information Studies. Retrieved de https://surface.syr.edu/etd/1046/
. (2019). Imagine All the People: Citizen Science, Artificial Intelligence, and Computational Research. In A Computing Community Consortium (CCC) Quadrennial Paper. Retrieved de https://cra.org/ccc/wp-content/uploads/sites/2/2021/03/CCC-TransitionPaperImagine-All-the-People.pdf
. (2021). Design for Citizen Science Workshop Report. Syracuse, NY: Syracuse University School of Information Studies.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
The Hermeneutics of Trace Data: Building an Apparatus. In IFIP Working Group 8.2 Working Conference.
. (2016). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Recruiting messages matter: Message strategies to attract citizen scientists. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026335
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gravity Spy: Humans, machines and the future of citizen science. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026329
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring. In ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW). https://doi.org/10.1145/2818052.2869129
. (2016). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
SoCS: Socially intelligent computing to support citizen science. In Proposal submitted to the NSF SOCS program.
. (2010). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Teaching Citizen Scientists to Categorize Glitches using Machine-Learning-Guided Training. Computers In Human Behavior, 105, 106198. https://doi.org/10.1016/j.chb.2019.106198
. (2020). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2015).
Surveying the citizen science landscape.pdf (50.22 KB)
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Stages of motivation for contributing user-generated content: A theory and empirical test. International Journal Of Human-Computer Studies, 109, 89-101. https://doi.org/10.1016/j.ijhcs.2017.08.005
. (2018). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Shifting forms of Engagement: Volunteer Learning in Online Citizen Science. Proceedings Of The Acm On Human-Computer Interaction, (CSCW), 36. https://doi.org/10.1145/3392841
. (2020). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Preserving the margins: Supporting creativity and resistance on digital participatory platforms. Proceedings Of The Acm: Human-Computer Interaction, 1(CSCW). https://doi.org/10.1145/3134718
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Knowledge Tracing to Model Learning in Online Citizen Science Projects. Ieee Transactions On Learning Technologies, 13, 123-134. https://doi.org/10.1109/TLT.2019.2936480
. (2020). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gravity Spy: Lessons Learned and a Path Forward. European Physical Journal Plus, 139, Article 100. https://doi.org/10.1140/epjp/s13360-023-04795-4
. (2024). Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003. https://doi.org/10.1088/1361-6382/aa5cea
. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)