Papers

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Lee, T. Kyoung, Crowston, K., Østerlund, C., & Miller, G.. (2017). Recruiting messages matter: Message strategies to attract citizen scientists. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026335
PDF icon cpa143-leeA.pdf (127.53 KB)
PDF icon JCOM_1701_2018_A02.pdf (306.9 KB)
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Mugar, G., Østerlund, C., Jackson, C., & Crowston, K.. (2015). Being Present in Online Communities: Learning in Citizen Science. In 7th International Conference on Communities and Technologies. https://doi.org/10.1145/2768545.2768555
PDF icon C&T_2015_FINAL.pdf (432.26 KB)
Mugar, G., Østerlund, C., Hassman, K. D. V., Crowston, K., & Jackson, C. B.. (2014). Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. In 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014). https://doi.org/10.1145/2531602.2531721
PDF icon paper_revised copy to post.pdf (3.15 MB)
Mugar, G. (2017). Preserving the margins: Supporting creativity and resistance on digital participatory platforms. Proceedings Of The Acm: Human-Computer Interaction, 1(CSCW). https://doi.org/10.1145/3134718
PDF icon pacmhci083-mugarSC.pdf (254.77 KB)
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Newman, G., Wiggins, A., Crall, A., Graham, E., Newman, S., & Crowston, K.. (2012). The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
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PDF icon system_assemblage.pdf (89.24 KB)
Prestopnik, N., Crowston, K., & Wang, J.. (2014). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
PDF icon gamedataquality_cameraready_4.pdf (1.55 MB)
Prestopnik, N., Crowston, K., & Wang, J.. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
PDF icon chb2016.pdf (3.74 MB)
PDF icon citizensciencesystemassemblage.pdf (74 KB)
Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure (W. E. Mackay, Brewster, S., & Bødker, S., Trans.). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
PDF icon designing citizen science games.pdf (1 MB)
Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
PDF icon citizensort_cameraready.pdf (946.87 KB)
PDF icon system_assemblage.pdf (89.24 KB)
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Wiggins, A., & Crowston, K.. (2010). Distributed Scientific Collaboration: Research Opportunities in Citizen Science. In The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop. Presented at the The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop, Savannah, GA. Retrieved de http://www.sci.utah.edu/cscw2010papers.html
PDF icon WigginsCSCWworkshop_0.pdf (155.98 KB)
Wiggins, A., & Crowston, K.. (2010). Developing a Conceptual Model of Virtual Organizations for Citizen Science. International Journal Of Organizational Design And Engineering, 1(1/2), 148-162. https://doi.org/10.1504/IJODE.2010.035191
PDF icon WigginsCrowstonIJODE2010.pdf (440.27 KB)
Wiggins, A. (2010). Organizing From the Middle Out: Citizen Science in the National Parks. In iConference 2010. Presented at the iConference 2010, Champaign, IL.
PDF icon iConference 2010 Abstrct (360.16 KB)PDF icon iConference 2010 Poster (3.86 MB)
Wiggins, A., & Crowston, K.. (2009). Designing Virtual Organizations for Citizen Science. In IFIP Working Group 8.2 OASIS workshop 2009. Presented at the IFIP Working Group 8.2 OASIS workshop 2009, Phoenix, AZ. Retrieved de http://sprouts.aisnet.org/9-56/
PDF icon OASIS 2009 workshop paper (134.87 KB)Office presentation icon OASIS 2009 workshop presentation slides (543 KB)

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