Papers
The Hermeneutics of Trace Data: Building an Apparatus. In IFIP Working Group 8.2 Working Conference.
. (2016). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Mutual learning in human-AI interaction. In Trust and Reliance in Evolving Human-AI Workflows (TREW) Workshop, ACM CHI Conference. Presented at the Trust and Reliance in Evolving Human-AI Workflows (TREW) Workshop, ACM CHI Conference, Honolulu, HI.
. (2024). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Building an apparatus: Refractive, reflective and diffractive readings of trace data. Journal Of The Association For Information Systems, 21(1), Article 10. https://doi.org/10.17705/1jais.00590
. (2020). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Gravity Spy: Lessons Learned and a Path Forward. European Physical Journal Plus, 139, Article 100. https://doi.org/10.1140/epjp/s13360-023-04795-4
. (2024). Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003. https://doi.org/10.1088/1361-6382/aa5cea
. (2017). Distributed Scientific Collaboration: Research Opportunities in Citizen Science. In The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop. Presented at the The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop, Savannah, GA. Retrieved de http://www.sci.utah.edu/cscw2010papers.html
. (2010). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2015).
Surveying the citizen science landscape.pdf (50.22 KB)
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Design for Citizen Science Workshop Report. Syracuse, NY: Syracuse University School of Information Studies.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Describing public participation in scientific research. Syracuse University School of Information Studies.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
eBirding: Technology Adoption and the Transformation of Leisure into Science. In iConference 2011.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Technology and Work Practices in Citizen Science. In ASIST 2010.
. (2010). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
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From Conservation to Crowdsourcing: A Typology of Citizen Science. In Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44). Presented at the Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44), Koloa, HI.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Organizing From the Middle Out: Citizen Science in the National Parks. In iConference 2010. Presented at the iConference 2010, Champaign, IL.
. (2010). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
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Crowdsourcing Science: Organizing Virtual Participation in Knowledge Production. Syracuse, NY: Syracuse University.
. (2010). Developing a Conceptual Model of Virtual Organizations for Citizen Science. International Journal Of Organizational Design And Engineering, 1(1/2), 148-162. https://doi.org/10.1504/IJODE.2010.035191
. (2010). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Designing Virtual Organizations for Citizen Science. In IFIP Working Group 8.2 OASIS workshop 2009. Presented at the IFIP Working Group 8.2 OASIS workshop 2009, Phoenix, AZ. Retrieved de http://sprouts.aisnet.org/9-56/
. (2009). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
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Discovering features in gravitational-wave data through detector characterization, citizen science and machine learning. Classical And Quantum Gravity, 38(19). https://doi.org/10.1088/1361-6382/ac1ccb
. (2021). Imagine All the People: Citizen Science, Artificial Intelligence, and Computational Research. In A Computing Community Consortium (CCC) Quadrennial Paper. Retrieved de https://cra.org/ccc/wp-content/uploads/sites/2/2021/03/CCC-TransitionPaperImagine-All-the-People.pdf
. (2021). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
. (2011).
system_assemblage.pdf (89.24 KB)
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Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)