Papers
Building an apparatus: Refractive, reflective and diffractive readings of trace data. Journal Of The Association For Information Systems, 21(1), Article 10. https://doi.org/10.17705/1jais.00590
. (2020). RA-JAIS-17-0130.R3.1_FIN to share.pdf (892.03 KB)The Hermeneutics of Trace Data: Building an Apparatus. In IFIP Working Group 8.2 Working Conference.
. (2016). Crowston_Osterlund_Jackson_Mugar_The_Hermeneutics_of_Trace_Data_IFIP8.2_2016 to distribute.pdf (205.13 KB)Gravity Spy: Lessons Learned and a Path Forward. European Physical Journal Plus, 139, Article 100. https://doi.org/10.1140/epjp/s13360-023-04795-4
. (2024). Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003. https://doi.org/10.1088/1361-6382/aa5cea
. (2017). From Conservation to Crowdsourcing: A Typology of Citizen Science. In Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44). Presented at the Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44), Koloa, HI.
. (2011). hicss-44.pdf (117.47 KB)Crowdsourcing Science: Organizing Virtual Participation in Knowledge Production. Syracuse, NY: Syracuse University.
. (2010). Developing a Conceptual Model of Virtual Organizations for Citizen Science. International Journal Of Organizational Design And Engineering, 1(1/2), 148-162. https://doi.org/10.1504/IJODE.2010.035191
. (2010). WigginsCrowstonIJODE2010.pdf (440.27 KB)Organizing From the Middle Out: Citizen Science in the National Parks. In iConference 2010. Presented at the iConference 2010, Champaign, IL.
. (2010). iConference 2010 Abstrct (360.16 KB) iConference 2010 Poster (3.86 MB)Designing Virtual Organizations for Citizen Science. In IFIP Working Group 8.2 OASIS workshop 2009. Presented at the IFIP Working Group 8.2 OASIS workshop 2009, Phoenix, AZ. Retrieved de http://sprouts.aisnet.org/9-56/
. (2009). OASIS 2009 workshop paper (134.87 KB) OASIS 2009 workshop presentation slides (543 KB)Distributed Scientific Collaboration: Research Opportunities in Citizen Science. In The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop. Presented at the The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop, Savannah, GA. Retrieved de http://www.sci.utah.edu/cscw2010papers.html
. (2010). WigginsCSCWworkshop_0.pdf (155.98 KB)Technology and Work Practices in Citizen Science. In ASIST 2010.
. (2010). ASIST poster abstract (120.96 KB) ASIST poster (2.75 MB)eBirding: Technology Adoption and the Transformation of Leisure into Science. In iConference 2011.
. (2011). Wiggins2011iConference.pdf (120.54 KB)Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
. (2012). hicss-45-final.pdf (116.59 KB)Describing public participation in scientific research. Syracuse University School of Information Studies.
. (2011). Describing Public Participation in Scientific Research.pdf (144.6 KB)Design for Citizen Science Workshop Report. Syracuse, NY: Syracuse University School of Information Studies.
. (2011). CitizenScienceFinalWorkshopReport.pdf (7.43 MB) . (2015). Surveying the citizen science landscape.pdf (50.22 KB)
Discovering features in gravitational-wave data through detector characterization, citizen science and machine learning. Classical And Quantum Gravity, 38(19). https://doi.org/10.1088/1361-6382/ac1ccb
. (2021). Imagine All the People: Citizen Science, Artificial Intelligence, and Computational Research. In A Computing Community Consortium (CCC) Quadrennial Paper. Retrieved de https://cra.org/ccc/wp-content/uploads/sites/2/2021/03/CCC-TransitionPaperImagine-All-the-People.pdf
. (2021). Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). system_assemblage.pdf (89.24 KB)Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). chb2016.pdf (3.74 MB)Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). gamedataquality_cameraready_4.pdf (1.55 MB)Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). citizensort_cameraready.pdf (946.87 KB)Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). citizensciencesystemassemblage.pdf (74 KB)