Papers
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Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). 
Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). 
. (2011).
designing citizen science games.pdf (1 MB)

. (2011).
system_assemblage.pdf (89.24 KB)

Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). 
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). 
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). 