Papers
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). From Conservation to Crowdsourcing: A Typology of Citizen Science. In Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44). Presented at the Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44), Koloa, HI.
. (2011). 
The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
. (2012). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). 
The Genie in the Bottle: Different Stakeholders, Different Interpretations of Machine Learning. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.719
. (2020). 
Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
. (2012). 
Gravity Spy: Humans, machines and the future of citizen science. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026329
. (2017). 
Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003. https://doi.org/10.1088/1361-6382/aa5cea
. (2017). “Guess what! You’re the first to see this event”: Increasing Contribution to Online Production Communities. In ACM Group. https://doi.org/10.1145/2957276.2957284
. (2016). The Hermeneutics of Trace Data: Building an Apparatus. In IFIP Working Group 8.2 Working Conference.
. (2016). 
Knowledge Tracing to Model Learning in Online Citizen Science Projects. Ieee Transactions On Learning Technologies, 13, 123-134. https://doi.org/10.1109/TLT.2019.2936480
. (2020). 
Learning at the Seafloor, Looking at the Sky: The Relationship Between Individual Tasks and Collaborative Engagement in Two Citizen Science Projects. In Computer Supported Collaborative Learning. Presented at the Computer Supported Collaborative Learning .
. (2013). 

Levels of trace data for social and behavioural science research. In , Big Data Factories: Collaborative Approaches. https://doi.org/10.1007/978-3-319-59186-5_4
. (2017). 
Linguistic adoption in online citizen science: A structurational perspective. In International Conference on Information Systems. Retrieved de https://aisel.aisnet.org /icis2019/crowds_social/crowds_social/28/
. (2019). 
. (2020).
Novelty_Motivator_2020.pdf (1.15 MB)

Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
. (2013). 
Motivations for sustained participation in crowdsourcing: The role of talk in a citizen science case study. In Proceedings of the Forty-eighth Hawai'i International Conference on System Sciences (HICSS-48).
. (2015). 
Organizing From the Middle Out: Citizen Science in the National Parks. In iConference 2010. Presented at the iConference 2010, Champaign, IL.
. (2010). 

Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. In 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014).
. (2014). 
Poster: Socially intelligent computing to support citizen science. Syracuse, NY: Syracuse University School of Information Studies.
. (2012). 
Preserving the margins: Supporting creativity and resistance on digital participatory platforms. Proceedings Of The Acm: Human-Computer Interaction, 1(CSCW). https://doi.org/10.1145/3134718
. (2017). 
Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). 
Recruiting messages matter: Message strategies to attract citizen scientists. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026335
. (2017). 
Shifting forms of Engagement: Volunteer Learning in Online Citizen Science. Proceedings Of The Acm On Human-Computer Interaction, (CSCW), 36. https://doi.org/10.1145/3392841
. (2020). 
SoCS: Socially intelligent computing to support citizen science. In Proposal submitted to the NSF SOCS program.
. (2010). 