Papers

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PDF icon JCOM_1701_2018_A02.pdf (306.9 KB)
Lee, T. Kyoung, Crowston, K., Østerlund, C., & Miller, G.. (2017). Recruiting messages matter: Message strategies to attract citizen scientists. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026335
PDF icon cpa143-leeA.pdf (127.53 KB)
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Mugar, G., Østerlund, C., Hassman, K. D. V., Crowston, K., & Jackson, C. B.. (2014). Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. In 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014). https://doi.org/10.1145/2531602.2531721
PDF icon paper_revised copy to post.pdf (3.15 MB)
Mugar, G. (2017). Preserving the margins: Supporting creativity and resistance on digital participatory platforms. Proceedings Of The Acm: Human-Computer Interaction, 1(CSCW). https://doi.org/10.1145/3134718
PDF icon pacmhci083-mugarSC.pdf (254.77 KB)
Mugar, G., Østerlund, C., Jackson, C., & Crowston, K.. (2015). Being Present in Online Communities: Learning in Citizen Science. In 7th International Conference on Communities and Technologies. https://doi.org/10.1145/2768545.2768555
PDF icon C&T_2015_FINAL.pdf (432.26 KB)
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Newman, G., Wiggins, A., Crall, A., Graham, E., Newman, S., & Crowston, K.. (2012). The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
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Prestopnik, N., Crowston, K., & Wang, J.. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
PDF icon chb2016.pdf (3.74 MB)
PDF icon system_assemblage.pdf (89.24 KB)
Prestopnik, N., Crowston, K., & Wang, J.. (2014). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
PDF icon gamedataquality_cameraready_4.pdf (1.55 MB)
PDF icon citizensciencesystemassemblage.pdf (74 KB)
PDF icon designing citizen science games.pdf (1 MB)
PDF icon system_assemblage.pdf (89.24 KB)
Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
PDF icon citizensort_cameraready.pdf (946.87 KB)
Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure (W. E. Mackay, Brewster, S., & Bødker, S., Trans.). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
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Wiggins, A., & Crowston, K.. (2010). Distributed Scientific Collaboration: Research Opportunities in Citizen Science. In The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop. Presented at the The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop, Savannah, GA. Retrieved de http://www.sci.utah.edu/cscw2010papers.html
PDF icon WigginsCSCWworkshop_0.pdf (155.98 KB)
Wiggins, A., & Crowston, K.. (2015). Surveying the citizen science landscape. First Monday, 26(1). https://doi.org/10.5210/fm.v20i1.5520
PDF icon Surveying the citizen science landscape.pdf (50.22 KB)
Wiggins, A. (2011). Design for Citizen Science Workshop Report. Syracuse, NY: Syracuse University School of Information Studies.
PDF icon CitizenScienceFinalWorkshopReport.pdf (7.43 MB)
Wiggins, A., & Crowston, K.. (2011). Describing public participation in scientific research. Syracuse University School of Information Studies.
PDF icon Describing Public Participation in Scientific Research.pdf (144.6 KB)
Wiggins, A., & Crowston, K.. (2012). Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
PDF icon hicss-45-final.pdf (116.59 KB)
PDF icon Wiggins2011iConference.pdf (120.54 KB)

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