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Prestopnik, N., Crowston, K., & Wang, J.. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
PDF icon chb2016.pdf (3.74 MB)
Harandi, M., Crowston, K., Jackson, C., & Østerlund, C.. (2020). The Genie in the Bottle: Different Stakeholders, Different Interpretations of Machine Learning. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.719
PDF icon Social_Construction_of_ML_in_GS_HICCS2020.pdf (124.3 KB)
Wiggins, A., & Crowston, K.. (2012). Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
PDF icon hicss-45-final.pdf (116.59 KB)
Crowston, K., & The Gravity Spy Team. (2017). Gravity Spy: Humans, machines and the future of citizen science. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026329
PDF icon cpa137-crowstonA.pdf (1.26 MB)
Zevin, M., Coughlin, S., Bahaadini, S., Besler, E., Rohani, N., Allen, S., et al.. (2017). Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003. https://doi.org/10.1088/1361-6382/aa5cea