Papers

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Conference Proceedings
Jackson, C. B., Østerlund, C., Maidel, V., Crowston, K., & Mugar, G.. (2016). Which Way Did They Go? Newcomer Movement through the Zooniverse. In 19th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW). https://doi.org/10.1145/2818048.2835197
PDF icon CSCW2016-Roles.pdf (1.38 MB)
Mugar, G., Østerlund, C., Hassman, K. D. V., Crowston, K., & Jackson, C. B.. (2014). Planet Hunters and Seafloor Explorers: Legitimate Peripheral Participation Through Practice Proxies in Online Citizen Science. In 17th ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2014). https://doi.org/10.1145/2531602.2531721
PDF icon paper_revised copy to post.pdf (3.15 MB)
Jackson, C. B., Østerlund, C., Mugar, G., Crowston, K., & Hassman, K. D. V.. (2015). Motivations for sustained participation in crowdsourcing: The role of talk in a citizen science case study. In Proceedings of the Forty-eighth Hawai'i International Conference on System Sciences (HICSS-48).
PDF icon Motivation in Talk Submitted_FINAL(Formatted).pdf (615.94 KB)
PDF icon Linguistic Adoption (ICIS) final.pdf (3.07 MB)
Wiggins, A., & Crowston, K.. (2012). Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
PDF icon hicss-45-final.pdf (116.59 KB)
Harandi, M., Crowston, K., Jackson, C., & Østerlund, C.. (2020). The Genie in the Bottle: Different Stakeholders, Different Interpretations of Machine Learning. In Hawai'i International Conference on System Science. https://doi.org/10.24251/HICSS.2020.719
PDF icon Social_Construction_of_ML_in_GS_HICCS2020.pdf (124.3 KB)
Prestopnik, N., Crowston, K., & Wang, J.. (2014). Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
PDF icon gamedataquality_cameraready_4.pdf (1.55 MB)
Crowston, K., Jackson, C. B., Corieri, I., & Østerlund, C.. (2023). Design principles for background knowledge to enhance learning in citizen science. In Information for a Better World: Normality, Virtuality, Physicality, Inclusivity: 18th International Conference, iConference (pp. 563–580). https://doi.org/10.1007/978-3-031-28032-0_43
PDF icon Design_Background_iConf.pdf (3.78 MB)
Crowston, K., Mitchell, E. Michelle, & Østerlund, C.. (2018). Coordinating advanced crowd work: Extending citizen science. In Hawai'i International Conference on System Sciences (51st ed.). https://doi.org/10.24251/HICSS.2018.212
PDF icon Quench to distribute.pdf (710.03 KB)
PDF icon citizensciencesystemassemblage.pdf (74 KB)
Crowston, K., Østerlund, C., & Lee, T. Kyoung. (2017). Blending machine and human learning processes. In Hawai'i International Conference on System Sciences. https://doi.org/10.24251/HICSS.2017.009
PDF icon training v3 to share.pdf (245.57 KB)
Mugar, G., Østerlund, C., Jackson, C., & Crowston, K.. (2015). Being Present in Online Communities: Learning in Citizen Science. In 7th International Conference on Communities and Technologies. https://doi.org/10.1145/2768545.2768555
PDF icon C&T_2015_FINAL.pdf (432.26 KB)
Crowston, K. (2012). Amazon Mechanical Turk: A research tool for organizations and information systems scholars (A. Bhattacherjee & Fitzgerald, B., Eds.). In IFIP Working Group 8.2 Conference: Shaping the Future of ICT Research: Methods and Approaches (pp. 210-221). https://doi.org/10.1007/978-3-642-35141-9
PDF icon 3890210.pdf (1.64 MB)
Conference Paper
Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
PDF icon citizensort_cameraready.pdf (946.87 KB)
Crowston, K., & Prestopnik, N.. (2013). Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
PDF icon hicss2013citizensort_cameraready.pdf (765.39 KB)
Wiggins, A., & Crowston, K.. (2011). From Conservation to Crowdsourcing: A Typology of Citizen Science. In Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44). Presented at the Proceedings of the Forty-fourth Hawai'i International Conference on System Sciences (HICSS-44), Koloa, HI.
PDF icon hicss-44.pdf (117.47 KB)
Wiggins, A., & Crowston, K.. (2010). Distributed Scientific Collaboration: Research Opportunities in Citizen Science. In The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop. Presented at the The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop, Savannah, GA. Retrieved de http://www.sci.utah.edu/cscw2010papers.html
PDF icon WigginsCSCWworkshop_0.pdf (155.98 KB)
Wiggins, A., & Crowston, K.. (2009). Designing Virtual Organizations for Citizen Science. In IFIP Working Group 8.2 OASIS workshop 2009. Presented at the IFIP Working Group 8.2 OASIS workshop 2009, Phoenix, AZ. Retrieved de http://sprouts.aisnet.org/9-56/
PDF icon OASIS 2009 workshop paper (134.87 KB)Office presentation icon OASIS 2009 workshop presentation slides (543 KB)
Book Chapter
Crowston, K. (2017). Levels of trace data for social and behavioural science research. In S. Matei, Goggins, S., & Jullien, N. (Eds.), Big Data Factories: Collaborative Approaches. https://doi.org/10.1007/978-3-319-59186-5_4
PDF icon 160529 levels book chapter.pdf (160.85 KB)

Pages