Prestopnik, N., & Crowston, K. (2011). Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
Kim, Y., & Crowston, K. (2011). Technology adoption and use: Theory review for studying scientists’ continued use of cyber-infrastructure. In American Society for Information Science and Technology Annual Meeting.
Crowston, K., & Qin, J. (2011). A capability maturity model for scientific data management: Evidence from the literature. In American Society for Information Science and Technology Annual Meeting.
Wiggins, A., Newman, G., Stevenson, R. D., & Crowston, K. (2011). Mechanisms for Data Quality and Validation in Citizen Science. "Computing for Citizen Science" Workshop at the IEEE EScience Conference. http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
Prestopnik, N., & Crowston, K. (2011). Gaming for (citizen) science: Exploring motivation and data quality in the context of crowdsourced science through the design and evaluation of a social-computational system. “Computing for Citizen Science” Workshop at the IEEE EScience Conference. http://itee.uq.edu.au/~eresearch/workshops/compcitsci2011/index.html
Wiggins, A., & Crowston, K. (2011). Describing public participation in scientific research. Syracuse University School of Information Studies.
Sawyer, S., Crowston, K., & Wigand, R. (2011). Digital assemblages: Evidence and theorizing from the computerization of the U.S. residential real estate industry.
Wei, K., Crowston, K., Heckman, R., & Li, Q. (2011). Decision-making processes and team performance in self-organizing virtual teams: The case of Free/Libre Open Source Software development teams.
Prestopnik, N., & Crowston, K. (2011). Exploring Collective Intelligence Games With Design Science: A Citizen Science Design Case.
Howison, J., Østerlund, C., Crowston, K., & Bolici, F. (2011). Stigmergy and Implicit Coordination in Software Development.