Papers
Export 9 results:
Filters: Author is Nathan Prestopnik [Clear All Filters]
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
. (2017). 
Exploring data quality in games with a purpose. In iConference. https://doi.org/10.9776/14066
. (2014). 
Forgotten island: A story-driven citizen science adventure ( ). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
. (2013). Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
. (2013). 
Citizen science system assemblages: Understanding the technologies that support crowdsourced science. In iConference 2012.
. (2012). 
Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
. (2012). 
Citizen science system assemblages: Toward greater understanding of technologies to support crowdsourced science. Syracuse University School of Information Studies.
. (2011). 
. (2011).
system_assemblage.pdf (89.24 KB)
