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Papers

Export 63 results:
2017
Prestopnik, N., Crowston, K., & Wang, J.. (2017). Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose. Computers In Human Behavior, 68, 254–268. https://doi.org/10.1016/j.chb.2016.11.035
PDF icon chb2016.pdf (3.74 MB)
Crowston, K., & The Gravity Spy Team. (2017). Gravity Spy: Humans, machines and the future of citizen science. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026329
PDF icon cpa137-crowstonA.pdf (1.26 MB)
Zevin, M., Coughlin, S., Bahaadini, S., Besler, E., Rohani, N., Allen, S., et al.. (2017). Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science. Classical And Quantum Gravity, 34, 064003. https://doi.org/10.1088/1361-6382/aa5cea
Crowston, K. (2017). Levels of trace data for social and behavioural science research. In S. Matei, Goggins, S., & Jullien, N. (Eds.), Big Data Factories: Collaborative Approaches. https://doi.org/10.1007/978-3-319-59186-5_4
PDF icon 160529 levels book chapter.pdf (160.85 KB)
Mugar, G. (2017). Preserving the margins: Supporting creativity and resistance on digital participatory platforms. Proceedings Of The Acm: Human-Computer Interaction, 1(CSCW). https://doi.org/10.1145/3134718
PDF icon pacmhci083-mugarSC.pdf (254.77 KB)
Lee, T. Kyoung, Crowston, K., Østerlund, C., & Miller, G.. (2017). Recruiting messages matter: Message strategies to attract citizen scientists. In ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW 2017). https://doi.org/10.1145/3022198.3026335
PDF icon cpa143-leeA.pdf (127.53 KB)
2013
Prestopnik, N., & Souid, D.. (2013). Forgotten island: A story-driven citizen science adventure (W. E. Mackay, Brewster, S., & Bødker, S., Trans.). In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2643–2646). https://doi.org/10.1145/2468356.2479484
PDF icon Poster Final.pdf (185.83 KB)PDF icon Posterv2.pdf (651.78 KB)
Crowston, K., & Prestopnik, N.. (2013). Motivation and data quality in a citizen science game: A design science evaluation. In Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46). Presented at the Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46), Wailea, HI.
PDF icon hicss2013citizensort_cameraready.pdf (765.39 KB)
2012
Crowston, K. (2012). Amazon Mechanical Turk: A research tool for organizations and information systems scholars (A. Bhattacherjee & Fitzgerald, B., Eds.). In IFIP Working Group 8.2 Conference: Shaping the Future of ICT Research: Methods and Approaches (pp. 210-221). https://doi.org/10.1007/978-3-642-35141-9
PDF icon 3890210.pdf (1.64 MB)
PDF icon citizensciencesystemassemblage.pdf (74 KB)
Newman, G., Wiggins, A., Crall, A., Graham, E., Newman, S., & Crowston, K.. (2012). The future of citizen science: emerging technologies and shifting paradigms. Frontiers In Ecology And The Environment, 10(6), 298–304. https://doi.org/10.1890/110294
Wiggins, A., & Crowston, K.. (2012). Goals and tasks: Two typologies of citizen science projects. In Forty-fifth Hawai’i International Conference on System Sciences (HICSS-45).
PDF icon hicss-45-final.pdf (116.59 KB)
Crowston, K. (2012). Poster: Socially intelligent computing to support citizen science. Syracuse, NY: Syracuse University School of Information Studies.
PDF icon SOCS CS SOCS PI poster small.pdf (5.75 MB)
Prestopnik, N., & Crowston, K.. (2012). Purposeful gaming & socio-computational systems: A citizen science design case. In Group '12 Conference. Presented at the Group '12 Conference, Sanibel Island, FL, USA.
PDF icon citizensort_cameraready.pdf (946.87 KB)

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