Papers |
(2010). Technology and Work Practices in Citizen Science.
ASIST 2010. Abstract
(2010). SoCS: Socially intelligent computing to support citizen science.
Proposal submitted to the NSF SOCS program.
(2012). Purposeful gaming & socio-computational systems: A citizen science design case.
Group '12 Conference.
(2010). Organizing From the Middle Out: Citizen Science in the National Parks.
iConference 2010. Abstract
(2013). Motivation and data quality in a citizen science game: A design science evaluation.
Forty-sixth Hawai'i International Conference on System Sciences (HICSS-46).
(2011). Mechanisms for Data Quality and Validation in Citizen Science.
eScience 2011 Workshop on Computing for Citizen Science.
(2013). Learning at the Seafloor, Looking at the Sky: The Relationship Between Individual Tasks and Collaborative Engagement in Two Citizen Science Projects.
Computer Supported Collaborative Learning .
(2012). Goals and tasks: Two typologies of citizen science projects.
Forty-fifth Hawai’i International Conference on System Science (HICSS-45). Abstract
(2012). The future of citizen science: emerging technologies and shifting paradigms.
Frontiers in Ecology and the Environment. 10(6), 298–304. Abstract
(2011). From Conservation to Crowdsourcing: A Typology of Citizen Science.
Proceedings of the Forty-fourth Hawai'i International Conference on System Science (HICSS-44). Abstract
(2013). Forgotten island: A story-driven citizen science adventure.
CHI '13 Extended Abstracts on Human Factors in Computing Systems. 2643–2646. Abstract
(2011). eBirding: Technology Adoption and the Transformation of Leisure into Science.
iConference 2011. Abstract
(2010). Distributed Scientific Collaboration: Research Opportunities in Citizen Science.
The Changing Dynamics of Scientific Collaboration, CSCW 2010 workshop. Abstract
(2010). Developing a Conceptual Model of Virtual Organizations for Citizen Science.
International Journal of Organizational Design and Engineering. 1(1/2), 148-162. Abstract
(2009). Designing Virtual Organizations for Citizen Science.
(, Ed.).IFIP Working Group 8.2 OASIS workshop 2009.
(Submitted). Data Quality In Purposeful Games.
Abstract
(2012). Citizen science system assemblages: Understanding the technologies that support crowdsourced science.
iConference 2012. Abstract
(2012). Amazon Mechanical Turk: A research tool for organizations and information systems scholars.
(, Ed.).IFIP Working Group 8.2 Conference: Shaping the Future of ICT Research: Methods and Approaches. 389, 210-221.

